Learning and Human Computer Interactions: Does Wii Bowling Transfer To Real Bowling?
نویسندگان
چکیده
The Wii video game console has many games that include physical movements related to the actual activity being simulated. What this paper proposes to do is measure in controlled experiments the transfer of experience from simulated bowling to actual bowling on a real lane. Certainly simulation has been used by many organizations, for example flight simulators in the military, to lower total training costs. And clearly some experience is transferable, but how much? This is an experiment to quantify experience gain in a simulation environment as applied later to an actual task. Analysis will include a characterization of the simulation tool from the perspective of the Information Technology discipline of Human Computer Interaction.
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